Transport Fever Passing Siding
You ll see without signals the line will just go back and forth on a single track but with a signal at each end of the double track section the line will go up one side and down the other.
Transport fever passing siding. Passing siding configuration when a second train is added to this configuration both get stuck in the station. Passing loop or siding passing loops allow two trains to share one track. Each track is one way only. Despite the passing siding they try to reserve the path to the next stop or signal on the way.
Learn more about path reservation in the examples below. These trains can share a line or be on two separate lines. All passing by segments should work like roads do. Signals in transport fever are path signals.
If a train passes a green signal indicating a free path ahead the path to the next signal or station is reserved for the train. All passing loops in tpf2 are dynamic so intended that the trains pass at line speed therefore each loop is effectively a small double track section so all trains should be signalled to go right or left into the loop. By passing another signal leaving the station or diverting of to another path at switch. I already prepurchased transport fever and tried out train fever a bit but found the system with signals to be very confusing.
You need neither one way signals nor waypoints but you do need a signal at each end of your double track or passing siding. Terminals or those where trains have to reverse to go back b siding opportunities where you need the train to.